wiki3717: Gfx_source (Version 1) | ||
Quick Guide to the Graphics Source#Get the Graphics source.#If you have an account on Foundry27 you can do this: svn checkout --username <userid> http://community.qnx.com/svn/repos/graphics/trunk Otherwise, you can anonymously browse the full source tree. You will need to checkout additional source from the BSP SVN -- hardware/devi and OS SVN – lib/compat, lib/login, lib/shutdown, lib/util. Building the source#Make sure that you have 6.4.x QNX Development environment installed. If you don't properly create a staging area and suitable qconf-override.mk file, you risk the chance of corrupting your standard installation! Read more on how building is done in QNX -- Understanding the Neutrino Build Process and Building the OS Source as an example of staging area handling.On the top level (trunk/) do: make hinstall This will put all required public and private headers into your staging area, and now you are ready to build apps, services and libs. Navigate into an app or lib of your interest and do: make If you need to build for specific platforms rather than all, you can use export CPULIST=”…” to restrict builds to the specified platforms only before running make. For example: export CPULIST=”x86” will build for x86 only. Please note that older PhAB applications may not obey this envar and will be build for all available platforms. Building apps/phindows – on Windows#
Questions#Please post questions related to the source code on Graphics Source Code forum.
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